Anda’s game
By Cory Doctorow

Presented by

Public Domain Books


The mission took them far from Fahrenheit Island, to a cottage on the far side of the largest continent on the gameworld, which was called Dandelionwine. The travel was tedious, and twice they were ambushed on the trail, something that had hardly happened to Anda since she joined the Fahrenheits: attacking a Fahrenheit was bad for your health, because even if you won the battle, they’d bring a war to you.

But now they were far from the Fahrenheits’ power-base, and two different packs of brigands waylaid them on the road. Lucy spotted the first group before they got into sword-range and killed four of the six with her bow before they closed for hand-to-hand. Anda’s sword – gigantic and fast – was out then, and her fingers danced over the keyboard as she fought off the player who was attacking her, her body jerking from side to side as she hammered on the multibutton controller beside her. She won – of course! She was a Fahrenheit! Lucy had already slaughtered her attacker. They desultorily searched the bodies and came up with some gold and a couple scrolls, but nothing to write home about. Even the gold didn’t seem like much, given the cash waiting at the end of the mission.

The second group of brigands was even less daunting, though there were 20 of them. They were total noobs, and fought like statues. They’d clearly clubbed together to protect themselves from harder players, but they were no match for Anda and Lucy. One of them even begged for his life before she ran him through,

> please sorry u cn have my gold sorry!!!11!

Anda laughed and sent him to the respawn gate.

> You’re a nasty person, Anda,

Lucy typed.

> I’m a Fahrenheit!!!!!!!!!!

she typed back.


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